

- #HOW TO GO UP AND LOWER ON NEVERWINTER NIGHTS ONLINE HOW TO#
- #HOW TO GO UP AND LOWER ON NEVERWINTER NIGHTS ONLINE MOD#
- #HOW TO GO UP AND LOWER ON NEVERWINTER NIGHTS ONLINE SKIN#
The next step when it comes to armor should be to get your best in slot items.
#HOW TO GO UP AND LOWER ON NEVERWINTER NIGHTS ONLINE MOD#
Some of the gear that you get from Seals of the Wild in Mod 22 is actually pretty good and some is best in slot at the moment. Armor – Head – Arms – Feetĭo queues and spend your Seals on gear at the Seals Trader.
#HOW TO GO UP AND LOWER ON NEVERWINTER NIGHTS ONLINE HOW TO#
See our Refinement Guide for more info on how to farm refinement. Refining your weapons to at least Epic quality is pretty easy and low cost and should be done early. Popular choices at the moment are the Lionheart set from Tower of the Mad Mage, the Masterwork set that can be bought for Astral Diamonds on the Auction House or the Grand Alliance set which can simply be bought for Seals of the North that you get from random queues. Weaponsįirst of all, decide which weapon set you want to go for. Seal of the Adventurer GearĪt level 20, make sure to visit the Adventurer Seal Trader in Protector’s Enclave and spend all your Seal of the Adventurer on the item level 950-1000 gear. To see what gear is best in slot for your class, go to our Neverwinter class guides. See our Astral Diamond guide, for methods on how to make hundreds of thousands or even millions of AD per day.įirst things first! Getting some new gear after hitting 20, to increase your item level. You can use AD to buy gear, enchants, mounts, companions and even to skip campaigns. Maybe the best way to get a higher item level is by using Astral Diamonds. So read on, adventurer, and learn what it takes to become a powerhouse in Neverwinter! We’ll cover everything from what gear to equip, to which enchantments and companions are best for your character. In this guide, I will be showing you how to get to around how to increase your item level after hitting level 20.Īt level 20 there are so many things to do and so many choices to make, it can be hard to know where to start. This guide is also great for new level 20 alts. End-game in Neverwinter can be quite confusing, but this guide is designed to help you out on your way to gear up your character. Fear not, this is what most fresh level 20’s feel like. Don't forget to Mord first, as well.So you’ve hit level 20 in Neverwinter, but you don’t know what to do now. Or, use the red wizard/arcane scholar and pump out DC Mid-30's FoDs and WotBs. Divine Power, Favor, Righteous might and so on may be helpful, as well. Grab some levels of cleric, warpriest, stormlord, and perhaps WM and go to town with some persisted haste, etc. In my opinion, it's harder to make a terrific arcane gish in NWN2 than it is to make a clericzilla. Now then, after you provide that I might be able to assist more fully.įull casters are not as overpowering in NWN2 as they are in 3.5 the vastly limited spell selection, combined with some of the mechanic changes, goes quite a ways towards balancing the casters and melee classes. What sort of equipment will be available? I'm hoping standard craftable stuff for your character level. Sources Of NWN2, Mask of the Betrayer, and Storm of Zehir, which (if not all three) are you using?

While I think I'm better at optimizing for 3.5 than NWN2, I might be able to assist.įirstly, however, you've left out several key pieces of information:
#HOW TO GO UP AND LOWER ON NEVERWINTER NIGHTS ONLINE SKIN#
Oh, and of course the lack of Teleports, Flight, Contingencies, Time Stops and so on makes the plan of "get up to the skin and beat the **** outta them" much more functional. NWN2 just lacks decent melee attacks and such and totally gimps Druids leaving the other casters as the kings (also, some spells are inexplicably un-Persistable such as Divine Power even though you can learn it in 3rd level slot).

Maximized Greater Missile Storms as the primary attack for Wizards, Clerics use their normal stuff.īut if you play the matches by PnP rules, everything changes. But yeah, I'd frankly go with two Clerics and two Wizards (Arcane Scholar/Red Wizard of Thay, depending on how high you go - Scholar first, the metamagic reducers are sick) if going for optimal characters. If you're playing by PnP rules though, Shadow Dancer becomes far less appealing - it merely owns NWN2. Beyond that, I cannot help you much while not as amazing as in PnP, with MoTB a Monk 1/Druid 19 (or hell, you could even toss Shadow Dancer and Sacred Fist in there, although Sacred Fist is still buggy with Wildshape IIRC) can reach some really nice numbers - I did some AC math here (note, if acting as a team, he can bum the Mage Armor from an ally thus freeing the Wizard-level for Shadowdancer which is a much more brutal class due to Hide in Plain Sight being sick in the game). The best character in the game is Cleric/Stormlord.
